Open Cities Outer Districts + Unique Landscapes: Imperial Isle + New Roads & Bridges Compatibility Patch
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This patch file peforms the following:

* Adjusts path grids along the east side of the Arcane University.
* Fixes the minor displacement of the banners on the north side of the island by the Prison District.
* Corrects placement of all path grid nodes in the affected cells where the three mods overlap.
* Corrects land tears caused by the intersection of landscape changes made by the mods.
* Corrects land texture breaks caused by the mods overloading the game engine with land data.

Requirements
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* Unique Landscapes Imperial Isle v1.65+ - will not work with older versions! (http://www.tesnexus.com/downloads/file.php?id=9531)
* New Road & Bridges v4.5+ by Arthmoor - will not work with version 4.3 or older! (http://www.tesnexus.com/downloads/file.php?id=20218)
* Open Cities 3.0+ - specifically the Outer Districts module.

Load Order
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road+bridges.esp
xulImperialIsle.esp
Open Cities Outer Districts.esp
NRB4+UL-II+OCOD Patch.esp

Installation
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Place the esp file in your Data folder with your other plugins.
Activate it in the proper load order.
Enjoy!

Compatibility
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As this patch makes alterations to the Imperial Isle, it shares any other incompatibilities that may exist between UL:II and any other mods that affect the same area. If this is the case, there's nothing I can really do to help that as it's far to complicated to cook patches for patches of patches.....

This one was hard enough to manage with the alteration of the landscaping on the south side of the island.

Version History
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3.0.3 - Updated after corrections to path grids in OCOD.

3.0.2 - Cell 9,13 was missing from the patch, resulting in land tearing and broken path grids.
        Minor fixes to close a land tear and reconnect some broken path nodes.

3.0.1 - Fixed corrupted landscape cells.

3.0 - Patch updated to account for the rerouted road and new legion towers.

2.1.1 - Updated path grids for the Prison road adjustments.

2.1 - Patch sync with UL:II 1.5 and NRB 4.4. Covers a few less cells and adjusts for the new road route.

2.0.2 - Grounded a floating tree and closed a small land tear up by the north end of the Imperial Isle.

2.0.1 - Corrected an elevated path node that may have been impeding use of the road to Bruma next to the IC Prison.

2.0 - Complete rebuild using the new smoothed out landscaping for the roads.

1.0 - Initial release.